That hurts just enough to where you desperately don’t want it to happen, but where you can still continue and have a successful run if it does. Instead, the same experience is offered here but only temporarily in short bursts, and with the punishment from failure not being to end your run but to rob you of a single room reward. Typically such gameplay would result from something like having only 1 hit point, or at least a very tiny hp bar, but that would get pretty tiring as you’d constantly be one mistake away from death. They offer a completely different type of gameplay where you have to play very carefully, without being too punishing. I think the rooms themselves are ingenious. It gives you something cool and slightly mysterious to strive towards. I think it’s great that they ”taunt” you. Like "I'd love to have seen that Artemis Boon, but it's on a Erebus Gate that I don't have the heat for." Terrible, feel-bad design - if you don't have the heat, they shouldn't appear at all. I also think that it's pure bullshit that these rooms taunt you when you don't have sufficient heat, and take up a roll of your rooms. Heat would also have been a good "Badge" currency, as the 325,000 Darkness for all of 'em was a grind, to be honest. Forced Overtime and get something like Lazer Crystals in a room with sparse cover? Enjoy your Onion. I'd rather use "Heat" as a currency to buy my way into Erebus - at any Pact Level - instead of having the "Hey, take a No Hit Challenge with increasingly more difficult Enemies while also exponentially ramping up the difficulty on top of all of that before you're even allowed to enter these rooms." And if you're running. Granted, it was "Spent" exactly like we do on the Mirror mechanically - which was, in a way, worse than what we have now. I killed Lernie enough times to have 1,200 Heat before they took it away. I wish they had kept Heat as a resource like Darkenss, which it what it started out as in Early Access. Unpopular Opinion: Erebus and it's entry requirements are the worst design element in Hades. For example, if there was a chance to get another roll at a Duo Boon or Legendary. And even then, I would only take them when the normal room rewards for the upcoming room were awful and the Erebus reward was something I was very interested in. Really the only time I considered taking the Erebus rooms was when I was grinding out bounties for each weapon in the 10-20 heat range. If you're playing through casually, you're not likely to feel confident enough to take on the rooms for a good long while. Clearing rooms without taking hits is hard enough most of the time on high heat, but throwing in the extra wrinkles of facing enemies from later biomes and potentially getting no room reward makes it a very dicey choice. If you're doing a high heat run, then taking these rooms is extremely risky. If you're speedrunning, then you're not taking these rooms since they take longer to clear. It's really tough to see what the exact scenario is where you'd want to use these rooms. So, what do you think? When do you go into Infernal Gates? How much slower do you play to try and take no damage, or do you play normally? Give me your opinions below! You have to beat the final boss, upgrade the contractor's desk, and unlock the required upgrade to even see the gates for the first time, and then you have to be at a high enough heat to actually enter one. Skilled players will be willing to risk getting nothing for a good chance at gaining double rewards, while less skilled players will be less willing to do that, as their chance of successfully clearing the room with no damage taken is far lower.įinally, I think the multiple initial barriers to entry make it so players are more ready to complete these rooms by the time they're open to them. Still, I really like how it was presented in this form. In general, the concept of high risk, high reward is a common idea in roguelites. Granted, I've rarely taken Erebus rooms in Elysium, but even then I think taking an Erebus room in Tartarus that spawns Flame wheels is way more difficult. I think the difficulty varies more based on the enemy configuration than anything else, even the floor. Infernal Gates, or Erebus rooms, are pretty interesting. Links to Chthonic Conversations Index and Collection.
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